About
This website aims at providing a simple way to compare Final Fantasy Rebirth Vanilla (stock) version to the excellent Shader Injector mod developped by David Matos, aka dddd5, available on Nexusmod and on Github.
If you want to learn more about this outstanding achievement, David wrote several articles about it on his blog:
Besides Shader Injector, Other “core mods” are used to make FFVII Rebirth a good experience on my setup:
- FFVIIHook by emoose
- FF7RebirthFix by Lyall
- Optiscaler (only partially compatible with Shader Injector at the moment)
Screenshots have all been taken from a Cachy OS GNU/Linux OS running the game via Steam on an Ultrawide 21:9 screen with mainly 2 different setups:
- HDR enabled with FrameGen from Optiscaler Nukem3, using the performance version of Shader Injector, without any tone mapping or ambient lighting (not supported on HDR currently).
- SDR without Optiscaler, using the game’s FSR support only, using the max version of Shader Injector, with bloom, ambient light and using the filmic tonemap, which stays very close to the original lighting while easing out the whites, that tend to be saturated at several locations of the game.
The picture quality is fairly low (especially on large screens) because the jpeg have been converted to Webp (quality 75) to keep things tidy and generate less Internet traffic.
note: disabling the problematic Bounce Light (stutter) and Auto-Exposure settings (flickering) allowed me to run at max settings with tone mapping without stutter.
System info:
OS: CachyOS
KERNEL: 7.0.0-1-cachyos
CPU: AMD Ryzen 7 9850X3D 8-Core
GPU: AMD Radeon RX 9070 XT (radeonsi, gfx1201, ACO, DRM 3.64, 7.0.0-1-cachyos)
GPU DRIVER: 4.6 Mesa 26.0.5-arch2.2
RAM: 31 GB
Thank you to all the Final Fantasy VII Rebirth modding community for making this game wider and better on PC.
- Credits
The image comparison slider software is developped by Dima Sneas and distributed under the MIT License.
Final Fantasy VII Rebirth© is the propriety of Square Enix©. All rights reserved.